Project Overview
Recompiled was developed for the course CPSC 586 (Artificial Intelligence in Games). Our defining "AI" feature is a custom AI Director that drives the entire gameplay experience, dynamically adapting difficulty through altered enemy composition, spawning, and rewards based on how the player performs.
The player progresses through a hostile environment by reclaiming checkpoints, surviving adaptive enemy waves, collecting weapons and abilities, and ultimately, collecting enough "cores" to unlock the bomb and destroy the robot factory. Being a rogue-like game, death is somewhat frequent, and expected, allowing players to learn and adapt their strategy on successive runs.